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Lesson

2 of 3 in Unit 2: Consumer Skills

Marketing Tactics

9-12th Grades
45 min

Summary

Every purchase you make is the result of someone selling you a feeling, not just a product. This lesson uncovers the psychology and tactics marketers use to trigger spending and equips students to spot influence before they buy.

Activities

Bellringer: The Brand Audit

  • Students pick one possession on them and recall why they chose that brand.
  • Prompt them to name the deciding factor—price, quality, uniqueness, or promotion.
6 min

Instruction

  • Define "impulse buy" and "the power of suggestion."
  • Walk through the marketer's toolkit: scarcity, urgency, social proof, authority, freebies.
  • Cover native advertising and the FOMO cycle.
10 min

Discussion: Worth the Label?

  • Compare an $80 name-brand tee to a $10 unbranded one and debate when visible branding is worth it.
  • Define "dupe" versus "knockoff" and discuss trying trends without the luxury price tag.
8 min

Activity: Consumer Smarts

  • Students continue the Consumer Smarts game.
18 min

Wrap-Up & Assessment

  • Identify and define one marketing tactic we discussed today.
  • Come up with one strategy for catching the "feeling" that could lead to an impulse purchase.
3 min

Lesson Prep

Consumer Smarts thumbnail

Consumer Smarts

Students play as a high school student making smart spending decisions to save money for a big purchase.

Class Presentation

Includes an 18-slide deck with teacher notes. Present from Banzai, download a PDF, or copy it to Google Slides.

Presentations, Ready to Go

  • Built-in PresentationPresent full screen, straight from Banzai
  • Copy to Google SlidesMake an editable copy for your class
  • Download or PrintSave as a PDF or print
  • Teacher NotesSlide-by-slide guidance, printable as one handout

Unit 2: Consumer Skills

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