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You Are the Product

6-8th Grades
45 min

Summary

Free apps aren't actually free; you're the one paying, just not with money. This lesson unpacks how apps profit from user data and turn attention into advertising dollars.

Activities

Bellringer: Too Good to Be True

  • Students list examples of offers that seemed amazing but had a hidden catch
  • Cold-call a few students to share real-life examples before moving to discussion
5 min

Instruction

  • Walk through how free apps monetize user data instead of charging money
  • Introduce the four categories of data apps collect and how brokers package it
  • Explain targeted advertising and the "Attention Economy" using the sports brand example
10 min

Discussion: Tracing the Data Flowchart

  • Model the 4-step data flowchart using a real or provided student example
  • Have students pitch their own version using an app they use regularly
8 min

Activity: Digital Footprint Game

  • Students finish the Digital Footprint game, tracking a suspect's data trail while protecting their own
  • Circulate to help students reason through scanner-to-website matches
17 min

Wrap-Up & Assessment

  • Describe "The Attention Economy."
  • List 3 pieces of your information that a company might want to know about you and why.
5 min

Lesson Prep

Digital Footprint thumbnail

Digital Footprint

Students learn how websites track personal data through cookies and browsing behavior.

Class Presentation

Includes a 17-slide deck with teacher notes. Present from Banzai, download a PDF, or copy it to Google Slides.

Presentations, Ready to Go

  • Built-in PresentationPresent full screen, straight from Banzai
  • Copy to Google SlidesMake an editable copy for your class
  • Download or PrintSave as a PDF or print
  • Teacher NotesSlide-by-slide guidance, printable as one handout

Unit 3: Digital Footprint

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